I am still quite new to construct, a couple of months in. everything i do i doubt if its ok, or if there is a better way to do it. This works, and took a bit of time to fiqure out. Any direction or advice would be appreciated. This is so an enemy shoots the player when the player is range (using the turret behaviour) - which will be needed.
Thanks for any help
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I think everything looks mostly good except the 3 second wait. It's not reliable. You should destroy the EnemyShoot and Enemy1s sprites when their animation is complete instead.
EnemyShoot > On animation "dead" finished > Destroy