I tried it with a very simple program that several sprites of size around 250*250, have bullet behavior that moves at speed 1000, gets 60 fps and pretty smooth movement on browser. But once I export it as an android app using the Construct 3 built, still get 60 fps but the objects now "flicker" (not sure if it is the correct word, but the movement is a bit choppy) when moving, even when the bullet speed is set to something small like 400. Anyone has similar problems before and a solution to fix that?
I found this thread on Unity and am not sure if it is related. Any help would be appreciated. Thanks.
https://answers.unity.com/questions/599 ... ty-43.html