Object indexing, where you can refer to specific indices supposedly agnostic to picking does not seem to work as expected.
For example if try to get the distance from the first instance sprite(0).x, sprite(0).y, and the last instance sprite(sprite.count).x, sprite(sprite.count).x : distance(Sprite(0).X,Sprite(0).Y,Sprite(Sprite.Count).X,Sprite(Sprite.Count).Y)
It returns zero.
If I set the first reference to 1 it returns the distance between the two objects, but does not change when you add instances which should be referenced by sprite.count
Has something changed?