I need help! My project keeps crashing when I open it!

  • This is slightly embarrassing, but while making a game I zoomed in too much and it crashed, now it won't let me open the project.

    Here is the Error report.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r111/main.js, line 63, col 20621

    Message: Uncaught Error: texture exceeds maximum texture size

    Stack: Error: texture exceeds maximum texture size at ǃI.ǃZu.ǃIAT.ǃIAC (https://editor.construct.net/r111/main.js:63:20627) at ǃI.ǃZu.ǃZX.ǃcc (https://editor.construct.net/r111/main.js:63:48126) at window.ǃrU.ǃcd (https://editor.construct.net/r111/components/editors/layoutView/layoutView.js:1:8311) at window.ǃrU.ǃwv (https://editor.construct.net/r111/components/editors/layoutView/layoutView.js:1:7175) at ǃwc (https://editor.construct.net/r111/components/editors/layoutView/layoutView.js:1:1811)

    Construct 3 version: r111

    URL: editor.construct.net/r111/index.html

    Date: Sun Oct 28 2018 11:01:25 GMT-0500 (Central Daylight Time)

    Uptime: 13.8 s

    Platform information

    Browser: Chrome

    Browser version: 70.0.3538.69

    Browser engine: Blink

    Browser architecture: (unknown)

    Context: webapp

    Operating system: Chrome OS

    Operating system version: (unknown)

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (X11; CrOS x86_64 11021.51.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/70.0.3538.69 Safari/537.36

    C3 release: r111 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Intel Open Source Technology Center

    Renderer: Mesa DRI Intel(R) HD Graphics 400 (Braswell)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

    Hopefully someone can help me fix this!

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  • Never mind, I solved it. For anyone wondering, I went in the project files and deleted the "Uistates" files.

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