I have a game that uses multiplayer, it works but sometimes it doesn't go beyond the point of joining a room ie. it seems after "auto-join the room" it does not allow other peer to join.
To troubleshoot i made a list of all multiplayer variables related like this:
And i observed this:
Now i am confused as how is it possible that it has the current instance name... "Short"; room name ..."Quick"; but have "0" room count and "0" current peers ?
Also when it works, all the counts show correctly.
Any clue of what could be going wrong?
Note : It mostly happens when the layout restarts.