I'm becoming more eager to move from C2 to C3, as I had been playing with the free version and realised how the work flow might not be different at all if I moved right now to C3 (I was happy to discover: Keyboard shortcuts work as expected, CTRL+Mousewheel works without zooming in the actual "browser page", adding C3 as a shortcut and maximising gives me a normal full screen with start bar visible with no address bar or tabs, looks and feels great!)
Had a few questions:
1. Can "Remote Preview" be used on an offline LAN network?
I understand that preview-over-wifi from C2 is no longer a thing, but Remote Preview now exists but I am unable to test this in the free version.
I read that Remote Preview works over LAN, but does this also mean this feature works offline over LAN?
Currently I preview my game on my phone often on C2, as my phone and PC is connected to my router, but lets assume my internet was down, would I still be able to speedily preview on my phone like in C2?
2. How do I use the equivilent of "Fullscreen: Crop" in C3, as this option no longer exists in C3?
I use "Fullscreen: Crop" on my current C2 project to adapt my project to different phone sizes, I feel like I have a great deal of control using this and then manipulating sprites and objects using the viewport events (On C2, Fullscreen set to "Off" creates an unwanted border on my phone, even if I try to manipulate the canvas/browser size with events).
3. More mild trivial quesiton, but is there a plugin to get dates/times from the users device? It is the only third party plugin I'm using in my current project, thought I'd quickly ask!
Just to stress, I'm not asking about data that would help circumvent security or piracy.
To give some specific ideas on what I'm asking, data such as:
1. Things typed into C3 such as Text, event comments, project titles.
2. When using Remote Preview, how long do the builds stay on the Scirra servers?
I'm not inherently opposed to Scirra or companies tracking information, I like knowing I can help and be a statistic for things like "How often is the Multiplayer plugin added to projects" or "How many events used by C3 users" and such, but I would definitly want to opt out of data collection if it is identifiable.
The next questions are for someone I know who also uses C2 but isn't entirely convinced by C3, so I don't know the exact use cases he intends but I have a general idea and thought I'd ask for him:
A. Does the Multiplayer plugin work between C2 and C3? (Could a c2 build of a game communicate with a build in C3?).
B. Can you add multiple "Multiplayer" plugins in a project? Or, if not, can you connect to multiple servers on the one instance?
I understand that some games (MMO's) have multiple servers to handle different bits, such as a Login Server, World Server, Channel server. I think this is what he intends to use it for.
C. Can the official plugins be downloaded and modified?
I found a thread on the forum about this, I totally agree that it's probably better to request the feature change, and bare in mind this isn't a request I'm asking for so I'm not here to discuss "why not!" if we can't, but the baseline question; are we actually able to download the plugins and tinker with them if we for whatever reason wanted to?
I do know that, in C2, he modified the Multiplayer plugin to allow more instances to be added to aid in his project, which is why I asked question B as well.
Many thanks for any answers!
Edit: Formatting and spelling