Hi, my project has a sprite that has approximately 4 megabytes worth of images for its various animation frames. Four hundred 160x160 PNGs.
Removing that sprite from a layout reduces the "estimated image memory" by 64 megabytes.
1. Are there any optimization techniques to reduce the amount of RAM consumed?
2. For a game that's intended to be played in a browser, what's a good maximum estimate peak memory usage?
3. If I have a layout that requires more memory than is available, what would happen?