I'm not particularly interested in obscuring my code, and am thinking that not minifying would probably make it easier for people to mod my game; something I want to enable and encourage.
One thing I'm curious about (and haven't seen hard numbers on) is what tangible benefits exist beyond code obscuring when minifying projects? I don't want to leave performance on the table, but at the same time I'm apprehensive to minify and make the game harder to mod for no real benefit.
Any help in trying to determine if minifying is all that important would be greatly appreciated.
I mean minifying would make the export smaller.
Modding by editing the exported project isn't really feasible - it's not designed to be easy to edit, and in fact in several ways has been deliberately designed to be difficult to reverse engineer, because a lot of people are concerned about that. Minifying helps harden it further against reverse engineering, but it's still not easy to begin with.
If you want your game to be moddable it's probably better to add your own extensibility logic (e.g. a level designer, settings, loading custom images, etc) or just share the source Construct project so other people can tweak it from the editor. Neither of these things really have anything to do with minifying.
Does Advanced Minify change all variable names (global etc.)? The manual doesn't say what it does specifically.
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