I'm making a local multipleyer game and want to add a 3v3 mode, but apparently there is a limit on the number of concurrent gamepads detected by the gamepad plugin.
I have searched online but havent found anything related to such limitation on either the browser's gamepad api or the construct plugin.
I'm using 6 xbox one controllers via bluethoth but only the 4 first are detected (Gamepad.GamepadCount returns 4 instead of the six that windows detects).
I have tried on Chrome, exporting as nwjs and webview(win) with the same results.
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I found more info, it is indeed a limitation on chrome (though I got the same result on firefox)