I assume it is more efficient to filter objects, then in a sub-event use a for each loop on those picked?
can anyone confirm this is what is happening? or is For Each always picking all? Is using it in a sub-event less efficient?
i.e. Let's say I only want to do something to sprites within a specific X/Y Every Tick. I need to do a For Each, but if I have 500-600 sprites, it starts to get heavy. If I filter those sprites to only objects that I need, in a specific region of the layout - will that run more efficient?
I'm working with a minimap (so I have objects in the entire layout and then all those objects indicators on the HUD). I only need to represent what is the player's range