I am using a number of listboxes to log detail for each different sprite in the game. To this end i have a function that takes as parameter the name of a sprite and a message, and then displays the message in the listbox of that sprite by name.
I notice that theo listboxes don't update in real time but rather, they stay clear and then after several seconds they update in bursts with lots of messages appearing.
I am not sure why this is the case.
Is there a way to make the text appear at the time is written --