log in listbox updates after long time lag

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  • Hello,

    I am using a number of listboxes to log detail for each different sprite in the game. To this end i have a function that takes as parameter the name of a sprite and a message, and then displays the message in the listbox of that sprite by name.

    I notice that theo listboxes don't update in real time but rather, they stay clear and then after several seconds they update in bursts with lots of messages appearing.

    I am not sure why this is the case.

    Is there a way to make the text appear at the time is written --

    thanks,

    Dan

  • Can you post your project file? Or a screenshot of your code?

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  • I quite often do something similar, but instead of using a listbox, I use a text input box set to be a textarea. This updates as things happen and allows you to scroll through the output. Just remember to append a newline at the end of each message.

    another thing you can do is output messages to the browser console.

  • Thank you.

    One reason i use a listbox is that i add message to the top - so i can always see the last posted item.

    I'll try textboxes again and see how it goes.

    thanks,

    Dan

  • To add a message to the top of textbox, use Set text to NewMessage & newline & Textbox.text

    Or you can use "Scroll to bottom" action.

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