Working on a multiplayer project.
Peers can connect.
Host can send messages.
When I attempt to send array data (large array.... sized 360 X 640 X 3)
The message refuses to send.
Are there limits to the size of an array that can be sent?
Attaching the array to the message makes the event refuse to trigger.
I was able to get the array to send by reducing it down to (250 X 250, 1)
However, the peer isn't loading the data
Host > send message Array.AsJson
Peer > on message received Load multiplayer.message
Reducing the array size to 100x100x1 allows the peer to load the data