Currently I developing brick breaker / breakout / akanoid type game
It have 800 objects as brick with solid, and have 1 ball (bullet)
On android device (Mid-end, 5gb ram) it's lagging, have 45-50 FPS.
But work well and smooth on iOS
Is there any way to fix it ?
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Are you testing the game with exported file or using the preview? If its smooth on IOS should be on Android to. I use alot of objects in my games and it does not really make that much difference, depends on how it is built.
Are you using any particles? Is there any objects you can hide and "add/spawn" when player is in range?