Hello, I´m new here, I currently use GameSalad and I am evaluating changing engine, although I think GS is great, now I need an engine that gives me more possibilities.
I'm evaluating using Construct 3, I want to focus on 2D games, for me this is a big step and that is why I want to be as safe as possible. For this reason, I made a list of things that I would like to be sure are possible in C3 and also that these are not a dark science
I appreciate the answers you can give me to each of these points (these go in no particular order):
1- when developing for mobile devices, you have to adapt to many resolutions and different aspect ratios, how do you solve this in C3?
2- the process of exporting to the different platforms (iOS, Android, PC, Steam, Consoles?) that is so simple or complicated? C3 provides everything necessary?
3- in terms of performance, in case you want to use physics with tens or hundreds of objects interacting and colliding, how does it behave? Is there any "but" in this area?
4- in GameSalad, if you want to make a pixelated game you can not scale the sprites, because GS does not have the "neighbor neighbor" resample mode, that is, it does not keep the hard edges. How is it in C3?
5- I know that multiplayer projects in real time are out of my reach, however I would like to be able to make games with multiplayer offline or in turns, is it possible to develop them with C3 comfortable way? What is required?
6- I would like my games to access an external web or database, and get information from outside the app, is this possible? It is contemplated?
7- Are push notifications available? this is something missing in GameSalad
8- Finally, GameSalad has tables, which allow the entry and management of game data in a very comfortable way, being able to export them and import them from a spreadsheet. Is there something similar here?
I have many more things that I would like to know, however these are the core and I would like to be sure that they are available in C3 before taking the leap.
Thank you very much!