Hi! I'm wondering a bit about the decision to drop support for iOS versions before 12 (released sep 2018). What was the reasons behind this? For our latest game we override this in the Xcode project settings to at least support iOS11. After doing some testing it seems to work well, so we plan to release it like that.
We've looked at some statistics for our other games out on iOS and during the last 30 days about 40% of the product page views are coming from pre iOS12 versions. So it would significantly lower our chances of success to release it with iOS12 as minimum version.
Looking at featured games in the App Store it's very rare to see game that doesn't support a few iOS versions back. Unless it's an AR app for example.
I'm also wondering a bit on how your plan looks going forward with Construct3 for iOS. Is the plan to keep moving the minimum iOS target upwards when a new version is released? Or was this more of a necessity due to unfixable bugs in iOS11.