this may be a simple question:
A client sent me an EPS vectorial file with all the images for a game. The game resolution will be 1980x1020 (web). I am gonna work with Photoshop to get the images ready for Construct.
Should I work with a canvas of 1980x1020 in Photoshop and get the final size of the images there or should I make the size of the images bigger in Photoshop so that in Construct I get them more quality?
Consider reading the articles in the "Tips & guides" section of the manual : construct.net/en/make-games/manuals/construct-3/tips-and-guides
Hopefully best practices and memory usage articles should be of help, as well as the various tutorials/blog articles they do link to.
Consulting this documentation should help you decide what is the best course of action for your project.
I read the links, but not sure I got the answer...
The game will be quite simple actually, so memory usage shouldn't be a problem. In that case is a good option to have images with bigger size/quality, import them in Construct and then there decrease/accomodate the image sizes to 1920x1080?
If you are targeting 1920x1080 resolution, make all graphics for this resolution. There is no point in creating bigger images and scaling them down in the game.
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It depends on the size of the texture. Smaller sizes will not hold up for overscaling on larger renders.
Monitor sizes can vary greatly. Overscaling is not a terrible idea for this reason.
Just don't go hog wild. +25% should be adequate.
Ok, so if I plan to keep the resolution 1920x1080 for all monitors I guess that I can make all graphics for that resolution. Thanks everyone !
Btw: I want to use the 16:9 ratio aspect for mobile devices.
Does it make a difference creating images for a 1280x720 resolution instead of 854x480?
Yes there is a difference.
The difference is explained the memory usage article - construct.net/en/make-games/manuals/construct-3/tips-and-guides/memory-usage as well as the blog post Remember not to waste your memory - scirra.com/blog/112/remember-not-to-waste-your-memory
The download size will also be (slightly) impacted by the difference in resolution.