IMPORTANT: I added this idea to the official suggestion system and you can vote to see it in construct 3 here:
You can even vote on it multiple times so everyone please give your energy so we don't have to use workarounds for this. Let's vote to get this idea to the top of the list!
Zebbi , Ruskul , Aher0 , Scofano , digitalsoapbox , Colludium , Waltuo , megatronx , TGeorgeMihai , Tokinsom , Elliott
In construct classic the platform behavior has ignore list actions that you can use to select which solids you want to have collisions with and which solids to ignore collisions with, but this feature is not in construct 2 or 3.
Below are the workarounds you can use to get this same effect in construct 3.
1. Use the default Physics behavior to create your own movement, then use the "Enable/disable collisions" action to choose which solids to ignore.
2. Use R0J0hound's collision filtering example that was made using events.
Link: https://www.dropbox.com/s/i1vr8srq201gw ... .capx?dl=1
3. Make your own movement using the custom movement behavior or without using behaviors at all.
4. Make your own "stop movement" or "push out" system that could push the objects out of selected solids when overlapping them.
If anyone knows any other workarounds let me know so I can add them to this list.
To view the construct 2 workarounds for this feature, check out this thread: