Ashley
if the rendering for HTMLElement works this way, is there a way to fix it in the C3 code?
I tried additionally setting the Y position for the HTMLElement like this:
HTMLElement.start_y - (scroll.cur_y - scroll.last_y) * 2
in parentheses are the coordinates of a sprite with scrollTo behavior
and if I use sine to move a sprite with scrollTo behavior (for testing), then everything seems to work well, but when I start moving it through Touch, the HTMLElement position gets lost again.