I come from Unity where WebGL is broken on iOS browsers. Should I expect any issues in C3?
Does C3 roll back to HTML canvas if WebGL is not supported (like Phaser3 does)?
Construct's web export has been working great on iOS for years.
I am not sure what specific issues Unity had, but it doesn't sound like any problem Construct has had. Maybe it required WebGL 2? iOS has supported at least WebGL 1 for at least a decade, and Construct games work just fine with WebGL 1. It's ubiquitously supported so there is no fallback necessary.
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Thank you for the reply. Canvas in Phaser is used when WebGL is disabled, I think.