My game requires Host <--> Peer switching after each round.
I have done this before in Construct 2 and it used to work fine, where I disconnect both players completely, and send the old Peer first (to the Login layout) and then the old Host, so that old Peer becomes the Host.
But with C3, I cannot make it work. The Host nor the Peer would join again. They do successfully log in to signalling server. But Auto-join does not connect them. One of them some times do connect, but never got both to get connected again, once disconnected. I have tried more than 50 times now.
I have already tried changing the Game and Room Names, also their aliases. I also tried without synced object (assuming it may not work as objects were synced?), but no luck.
Any clues what I may be missing here?