Help, project crashing on open

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  • I added a timeline earlier and attempted to load my project again just now and am continuously hit with this error message.

    Error report information

    Type: assertion failure

    Message: index must be greater or equal to 0

    Stack: Error at Function.ǃQ.ǃQdn ( at e ( at window.assert ( at i.ǃfal ( at at () at n.ǃfaM ( at n.ǃbK ( at i.ǃbK ( at t.ǃftN (

    Construct 3 version: r171.2


    Date: Thu Oct 17 2019 18:59:35 GMT-0600 (Mountain Daylight Time)

    Uptime: 14.4 s

    Platform information

    Browser: Chrome

    Browser version: 77.0.3865.105

    Browser engine: Chromium

    Browser architecture: (unknown)

    Context: browser

    Operating system: Chrome OS

    Operating system version: (unknown)

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: 2 GB

    User agent: Mozilla/5.0 (X11; CrOS x86_64 12371.75.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/77.0.3865.105 Safari/537.36

    C3 release: r171.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Intel Open Source Technology Center

    Renderer: Mesa DRI Intel(R) HD Graphics 400 (Braswell)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context


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    Ashley DiegoM

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