Help with Dynamic Content Loading in Construct 3

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  • Hi everyone,

    I'm now looking to publish it on Poki. As part of this, I noticed in a game called "Monkey Mart" on the platform that intends to load almost instantly without a long loading screen. I'm aiming to do something similar where the game dynamically loads content as the player progresses, rather than all at once at the start.

    I've found a tutorial on setting up a custom loading screen, but I want to load game assets periodically as the player plays.

    Can anyone guide me on how to achieve this or if it's possible in Construct 3? Any help would be greatly appreciated!

    Thanks

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  • It’s probably easier to just use smaller images and more compressed audio and just let construct handle the loading.

    Construct’s docs say it loads images layout by layout, and audio is loaded as it’s used.

    My guess is what the loader does automatically is load the layouts and events data (which is very small) then loads the image files and maybe audio files, and then when changing layouts the textures are loaded/unloaded from video memory from the images.

    Anyways I guess one strategy would be to make all the animations use tiny images and load bigger images yourself from the files folder (which isn’t automatically at all).

    Overall it seems tedious to side step construct’s loading to do your own. Maybe do some tests?

  • Hmm.. got it, Will try some testes based on what you just mentioned. Thanks for sharing :)

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