This question is for those with formal programming knowledge.
I know that it is advisable to limit the number of global variable, that said I have a question on how to handle a situation.
I have 10 turrets, each turret can be level 1-10.
The game is multiplayer, and loads via ajax the opponents turrets and level.
All good so far, but a level 1 turret fires a bullet with 5 damage per second (dps). A level 10 turret fires a bullet with 100 dps.
Each Turret has to have the dps information loaded some how.
My question revolves around the "On Created" condition (or another if someone knows a better way).
1. An Event sheet that has ALL of the turret information as global variables. This works fine and have used it before.
2. Put all of the information in the turret (or a new sprite as a placeholder and keep things "clean"). (Use instance Variables)
Anyway, just looking for a clean way of handling this, because in reality I have 100 turrets.
Thanks in advance!