Top down shooter.
1. If I shoot enemies very fast Kills+1 sometimes doesn't count if it sits under Health<=0 && Alive==True.
2. But! It does count properly if it sits above destroy.
So In first scenario kills would not be equal to spawned enemies sometimes especially when there's many enemies being killed. Animation played no enemies on screen but kills doesn't get +1!
In second kills always equal to # of spawned enemies.
Been debuting this with my dev friend and even though we fixed it by moving it to enemy-destroy, I don't know why it didn't work in first place.
It bugs me, why it didn't work in the first place?