General security question about multiplayer

From the Asset Store
The official Scirra Multiplayer Signalling Server for helping peers find and connect to each other
  • hello,

    Not very versed in internet security. Though I do understand encryptian.

    I'm just wondering how secure the multiplayer connection is?

    For instance, could a peer run hacking software once the peer is connected to the host via the signaling server? Then hack into the hosts device? Hopefully that's not a thing.

    But, there are those Hacking the Scammers youtube videos where they run a reverse connection...

    I don't want bad actors messing with my users.

    Can anyone provide a knowledgeable opinion?

    Edit for typos

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  • Hi,

    Multiplayer security is kind of an arms race, you should only initially worry about the basics. So, as long as it's a secure network (https), client-side is unreadable (built-in with Construct 3's event-sheet system) and runtime is obfuscated (minified), you'll be fine.

    Unless your game has a payout feature, you should only counter security vulnerabilities as cheats for your application are made. It's more practical that way.

    If you are doing this professionally, you might want to use services like Photon Cloud for reliability and save you time. Or, you can host your own network manually too, but you have to look this up for yourself.

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