gamepad support in-game button art

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  • hi, what to do if you detect a non-xbox controller and you have button art in your game?

    My first thought would be to make a database/array of frame numbers and setup a whole system using a few of these schemes (at least xbox, ps and switch):

    but even that list is incomplete if a user has an "after market" that doesn't have your standard buttons? You could make generic "Action" button glyphs or something, but that would be confusing I think...

    Any thoughts on this?

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