did you see my example?
i saw the example.. unfortunate lerp is not what i am looking for,it's good when i'm in the boundary but when i get out from it from the top and then enter from the bottom the wall will move very fast, which is not what i want ,as i said whatever the case i want the wall to move at a fixed speed, so MoveTo behavior is the best option for me for now, however the problem that i mentioned gone using lerp.
and in your example another weird thing happened with MoveTo behavior (at least for me), disable or delete setPosition action and set MoveTo move to position(self.X, Player.Y),
set the Player 8Direction MaxSpeed to 650, Acceleration and deceleration to a high value 20000 for instance,
and then move in a linear direction to the right, you should pass through them, and watch how the player speed is exceeds its maximum speed and then return to normal, and when you pass the other wall the same thing will happen.
so does MoveTo behavior still not stable?
p.s: the container tactic is super useful ty:D