Error opening project C2 capx under C3

  • I have the license C2 and I wanted to open my big project under C3 no to modify it (I do not have the license) but to test it.

    Arrived at 50% I have an error, see the file below.

    Can you help me ?

    Error report information

    Type: unhandled rejection

    Reason: Error: expected a child with tag name 'animation-folder' Error: expected a child with tag name 'animation-folder' at ǃW.ǃMO.Element.ǃAA (https://editor.construct.net/r104/main.js:2:212668) at Function.ǃWh$ (https://editor.construct.net/r104/main.js:63:189253) at Object.i.push.ǃW.ǃIG [as ǃYTK] (https://editor.construct.net/r104/main.js:63:190861) at n (https://editor.construct.net/r104/main.js:2:201477) at t (https://editor.construct.net/r104/main.js:2:201262)

    Stack: Error: expected a child with tag name 'animation-folder' at ǃW.ǃMO.Element.ǃAA (https://editor.construct.net/r104/main.js:2:212668) at Function.ǃWh$ (https://editor.construct.net/r104/main.js:63:189253) at Object.i.push.ǃW.ǃIG [as ǃYTK] (https://editor.construct.net/r104/main.js:63:190861) at n (https://editor.construct.net/r104/main.js:2:201477) at t (https://editor.construct.net/r104/main.js:2:201262)

    Construct 3 version: r104

    URL: editor.construct.net

    Date: Wed Jul 18 2018 13:25:59 GMT+0200 (heure d’été d’Europe centrale)

    Uptime: 82.6 s

    Platform information

    Browser: Chrome

    Browser version: 67.0.3396.99

    Browser engine: Blink

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36

    C3 release: r104 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc.

    Renderer: ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

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