Hi,
Why do Dictionary key/value pairs return "Infinity" on the first loop after being created, despite being created with a value?
For example, if you create a key called "Foo" with the value 5, and you then do a "Trigger once" that outputs the value of Dictionary.Get( "Foo" ), it returns "Infinity" instead of 5.
However, if you change "Trigger once" into "Every tick", it's then able to return "5" due to the subsequent loops correcting the loading.
Is there something about how Dictionary objects load values that works differently from how normal variables work in Construct?