Construct 2 vs Corona SDK & Unity

  • I have been struggling with Corona sdk for some time. There is no decent IDE and i think C2 and the new 3 blows it out of the water for sheer UI and amazing event sheet development. I've been recently demoing a few C2 games on my smartphone and tablet and performance seems very good. The main reason i moved to Corona was because of it's native like performance. But in the last few years, mobiles and tablets have improved and are far more powerful.

    Unity is great but i feel it's overkill for simple 2D games and edu-tainment apps for kids.

    And so i'm close to buying myself C3 as a new years treat.

    Anyone care to share their thoughts on why they use construct over Corona or Unity

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  • I have always been a fan of the Corona SDK performance on mobile. Seriously fast physics and better than Unity I would wager. In fact, I have a partially completed plugin I was developing to use C2 as a layout editor, to export everything for later import into Corona SDK as json data and images. Then I started playing around with Godot and realised that there are better systems out there with a much better development process. But if the Corona devs were ever to create a proper layout editor then I wouldn't hesitate to go back, just for the consistently excellent performance!

    Unity is very powerful, but also very complicated - better for a team of devs IMO. The performance on mobile and desktop is excellent, of course. However, I never really enjoyed developing in C#....

    Wrapped JavaScript on mobile is getting better, but I remember making a physics demo in Corona approx 6 years ago that a c2 export still cannot compare with on current hardware (compared to my Corona demo working on an old first gen HTC Desire at 60 fps with no jank. Ever!).

  • Wrapped JavaScript on mobile is getting better, but I remember making a physics demo in Corona approx 6 years ago that a c2 export still cannot compare with on current hardware (compared to my Corona demo working on an old first gen HTC Desire at 60 fps with no jank. Ever!).

  • Construct is one the smartest IDE's ive ever seen. My only concern is performance on mobile and tablet and it's handling of large sprites, it's ongoing catch up with essential skeleton animation tools like Spriter and Dragonbones, and it's memory management.

    If it's performance was close to that of Corona SDK, it would be a beast.

    I do hope the team can cooperate with brashmonkey for C3 as i really like Spriter a lot.

  • I am currently working in Unity 3D for a 3D game in a 4-person team. My core business is education apps, for which I use both C2 and C3. For my purposes, HTML5 is the most important technology, so Corona would be a huge step backward in terms of usability and deployability. We looked at Corona a years ago, but chose Construct 2 when we realized that we could entirely skip the app store approval process with HTML5.

    In the end, C2 was the best choice for HTML5. After 4 years with C2, I don’t think there would be any benefit to using Unity or Corona for 2D development. I haven’t run into performance issues that I couldn’t solve for mobile, and deployment through something other than a website would be a huge step backward in our target market (schools) - most schools in the US use chrome books, and creating apps that only work on phones would cut out most of our users.

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