Construct 3 survey

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  • Hi all,

    Mostly for a bit of fun, I have a few questions to ask you, my answers are included below and I would like to hear yours.

    1) What's a small thing you appreciate about Construct 3?

    You can download the manual as a PDF and easily print it. It's crazy to me how rare this is for game engines. Maybe I'm getting old, but I like to work with a paper reference in front of me, especially because I'm working on a single monitor.

    2) What's a good thing in Construct 3 (or handy tip) that people might not know?

    I just discovered this today - the 'Recreate initial objects' action. When I saw the name I thought ok I guess it could be useful. Today I realized it can load objects from different layouts with region and offset. That's huge... that's Spelunky type procedural level generation made simple.

    3) If you could choose one thing from the Construct 3 suggestions list to have next - what would it be?

    This was a really tough choice but I chose: construct3.ideas.aha.io/ideas/C3-I-1409

    The ability to rotate timelines (I would also add scale timelines) - I feel the current implementation is good for platformers, SHMUPs etc. - but not as useful in games the involve rotated movement like a top down shooter.

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  • 2) What's a good thing in Construct 3 (or handy tip) that people might not know?

    I just discovered this today - the 'Recreate initial objects' action. When I saw the name I thought ok I guess it could be useful. Today I realized it can load objects from different layouts with region and offset. That's huge... that's Spelunky type procedural level generation made simple.

    simstratic : This is really something I didn't know about. Thanks a lot!

  • the 'Recreate initial objects' action

    I didn't know it can recreate objects from other layouts, wow!

    My top three:

    1. "Find all references" for objects, variables, functions etc. Very handy!

    2. Tab+click to select bottom object and "Show translucent inactive layers" checkbox in layout editor. I discovered these features just recently, and they make the job of editing big complex layouts so much easier!

    3. I'd really like to see this idea implemented:

    construct3.ideas.aha.io/ideas/C3-I-1419

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