Hi, so I have almost completed my Multiplayer (two player) game with C3 Multiplayer official plugin. However, like many others, I too face the same annoying NAT/Firewall/Connection issue where many of the players (including myself) cannot connect! (changing the internet or making hotspot works).
Anyway, I am now thinking of switching to Photon Real-time plugin for C3 (e.g. constructcollection.com/construct-playfab-photonrealtime ).
Question is: Is there a way to keep almost all my C3 Multiplayer events and actions, and just re-route the signalling server to the one provided by Photon to solve this problem somehow?
I am still a noob when it comes to server-side / web / networking or software programming. Any help is much appreciated !