Construct 3 crashed [info pasted]

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Casino? money? who knows? but the target is the same!
  • NOTE: Wasn't sure where to post this but it was highlighted on the notice that to report immediately to be able to fix.

    Error report information

    Type: assertion failure

    Message: cannot select detached view

    Stack: Error at Function.d.ASa ( at Lb ( at window.assert ( at ea.Uq ( at ea.Le ( at ea.Nfd ( at ea.$d ( at HTMLDocument.oe ( at HTMLDocument. (

    Construct 3 version: r210.2


    Date: Wed Aug 19 2020 04:04:29 GMT+0800 (Philippine Standard Time)

    Uptime: 211993.1 s

    Platform information

    Browser: Chrome

    Browser version: 84.0.4147.125

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: webapp

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 8

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.125 Safari/537.36

    C3 release: r210.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)

    Numeric version: 1

    Supports NPOT textures: partial

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (AMD Radeon(TM) Vega 8 Graphics Direct3D9Ex vs_3_0 ps_3_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 256

    Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_color_buffer_half_float, EXT_float_blend, EXT_frag_depth, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_color_buffer_float, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBKIT_WEBGL_lose_context

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  • I'm afraid there's nothing we can do about reports like this. Please report problems to the issue tracker following all the guidelines - we need all that information to be able to help.

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