Construct 2/3 Companies?

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    For the sake of building their projects, big companies with their vast resources can always just build their own Construct.

    Let's look at UbiArt by Ubisoft.

    In Youtube videos they show how Rayman was built with it.

    What special you can do there,

    Add 3D objects (All or most bosses in Rayman. Maybe can be done in Construct with Q3D)

    Make use of middleware engines like PhysX (look for Cloth-like physics on Water. We have Box2D and can find alternative on the forum. Also you can create some cool things with WebGL effects)

    Create bone animations (All 2D animations in Rayman. We have Spriter for this, but yeah...I would really love to have it inside like in Construct Classic)

    No wonder Ashley once used Rayman as example to talk about optimization

    The lack of 3D support is the big one for me right now. I’ve been working in Unity for the past eight months because of this. I am dreading trying to make Unity WebGL export functional (currently 20fps on a laptop, 1 frame every 10 seconds on mobile), when I know C2 + Q3D could do it with performance to spare. Its just that Q3D is stuck in 2015, and we are looking to launch the game in 2019, and then potentially have to provide support for years after that.

    I’m hoping that someone with a kind heart is willing to make a replacement plugin with capabilities similar to Q3D that runs in the C3 runtime. Any takers?

    I think Construct has a lot of potential. It is great for producing prototypes rapidly. For smaller Indie companies, I think Construct could even be used commercially if Scirra put more emphasis on the export and distribution process. C3 needs a native mobile share function and an export to Android/iOS with maximum work flow efficiency. That way more companies would use this software.

    I think Construct has a lot of potential. It is great for producing prototypes rapidly. For smaller Indie companies, I think Construct could even be used commercially if Scirra put more emphasis on the export and distribution process. C3 needs a native mobile share function and an export to Android/iOS with maximum work flow efficiency. That way more companies would use this software.

    I agree that C3 needs a native share function* - but the reality is that this benefits indies more than companies; agencies and corporates will simply write their own functionality and bundle it as a plugin.

    * Do the web share functions just not work when wrapped?

    "* Do the web share functions just not work when wrapped?"

    Nope

    Just about anything external is going to need a seperate plug.

    Then if it doesn't, and works fine on Android it will be bugged on Ios, or vice versa.

    I think Construct has a lot of potential. It is great for producing prototypes rapidly. For smaller Indie companies, I think Construct could even be used commercially if Scirra put more emphasis on the export and distribution process. C3 needs a native mobile share function and an export to Android/iOS with maximum work flow efficiency. That way more companies would use this software.

    One thing that holds Construct back is the lack of company support. There is the forums and such, but no dedicated support. This is something needed for a company to take Construct seriously, otherwise, it stays within the small indie dev community (there is nothing wrong with that).

    No (most likely no) fortune 500 company is going to take on Construct, without proper support channels available. Posting on the forums with an NDA project is a no-no. Time-critical support is also not offered. Lack of ticketing systems for support is also lacking. There are really a few key aspects missing.

    That is not to say, larger companies wouldn't use Construct (as there are already several large projects used). It is just really a large buckle that would hold back a lot of potential.

    Construct is great, but to me, it seems like it is mostly directed at little guys starting out, prototyping, and as an educational tool (it is excellent at this). Hopefully one day, it will get there (if that is the vision of Construct at least).

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    mekonbekon

    I think that's a great use for Construct 2. Small little promotional games. If you want to engage customers and maybe run some competitions for a product launch etc.

    Where I've worked we have on occasions had requests for small games for promo purposes, or even small interactive banners. As customers mostly wanted to show off products in 3D where they could rotate and view products we had to direct them elsewhere to other solutions or outsource the work. (2D is just not fancy enough). I've tried using Construct + Q3D but it's way to clunky to use in Construct due to the lack of a 3D viewport.

    My own main project at the moment is kind of halted because of the same reason, so working on other games at the moment. I wanted to do something similar to this one but for mobile: https://playcanv.as/p/BAuoCOx6/

    I did this little test using Construct 2, and Q3D a while back, http://tunepunk.com/share/archer/ just to see if it could be done in Construct and it certainly can, but editing levels is a pain without a proper viewport. Or you have to keep your game very simple without much detail in your levels.

    It's a double edged sword. No good 3D engine has event sheets for super fast prototyping and games & Construct doesn't have good support for 3D. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

    Hopefully some time in the future Construct will support (even if very simple) 3D, but until then... No 3D games for me.

    https://threejs.org/editor/ 3D scene editor for Three.js(What q3d uses),I know that the babylon.js plugin has the ability to load babylon scenes using a scene object,idk if q3d has one tho

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