I have a doubt about the collision mask property of the Physics behavior.
I have created 2 sprites.
- 1 simple box with default collision points (4 collision points 1 for each corner)
- 1 circle with customized collision points (a smaller 4 collision points into the circle) and the physics behavior active.
Then I've included some simple events to let me play a bit with the sprite:
The point is that whatever collision mask property I select (Use collision polygon, Bound Box, Circle) it seams Construct 3 is using "Use collision polygon"option.
If I reconfigure the Circle sprite with collision mask "Circle" and I try to overlap the Circle sprite with the box they actually collide when the customized collision polygon overlap the box. What actually I would expect is that the virtual circle polygon mask it collide.
Is that a bug or I do miss something?
thanks for your help folks.