I'm very comfortable with C2 (and therefore C3 I guess), having made one large game and several smaller ones in C2. I really like the language, so it would be my first choice. I've messed around with Unity and others and I'm not comfortable with them (I spend more time watching tutorials and almost zero time programming).
I wish to create a Soccer Management game, a version of which I already run as an online game. Think Championship Manager, but less complex.
I vaguely gave up on doing this in C2 because it's very text heavy and C2 seemed to become bogged down with a screen full of text objects. I just had a play with C3 though and it seemed a lot smoother.
So think several screens with LOTS of text (maybe 100 to 200 text objects, for example, a screen showing a list of players and stats) and also lots and lots of stored objects (e.g the football players themselves).
Is C3 superior to C2 in these areas? Will C3 also become bogged down by thousands of objects, or hundreds of text objects on screen at once?
Or should I be continuing to learn Unity or something else?