I was going to propose to add a built-in scale variable for Sprites. This way you can Set Scale() to a Sprite and then reference what the scale is by using Sprite.scale
For a while now I've always added "scale" as an instance variable so that I can reference scale. If you did make this change and added a "system" default scale variable, would it break my existing code?
How does Construct add variables like that so that they are backwards compatible? Also is this suggestion of adding a scale variable a good idea in your opinion? or is there another way to reference the modified scale of a Sprite? Thanks