now we can build for android with native performance

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  • hi

    as you may know the chromium from version 60+ use webassembly and after test a little complex game on it (compare version 53 and +60)

    you can see performance is really good (with a game which use more than 1000 sprites (particles are included))

    chromium version 53 : -30 frame

    chromium version 60+ : 60 frame !!

    but the bad news : crosswalk does not upgrading anymore !

    but i find this link : https://github.com/tenta-browser/crossw ... hromium_64

    as you can see its using chromium 64 crosswalk but i really don't know how to use it

    if anybody can solve this,he/she really solve every problem we have with construct ! (in android performance, since ios is already ok!)

    since probably ashley will come here and say why using crosswalk , i want to use crosswalk because :

    1. its stable: webview can broke my game if new update change something

    2. it's embedded in my project so users don't have to update some other service to use my app

    __

    another question : if nobody can find how to use that link say to me how to check webview version.

    thanks.

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  • Anything new on this ?

    I wanted to try it but it can't be opened in Android Studio, and I do not find any explanation anywhere on how to use it.

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