i have a bug ,, can't reverse a variable

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  • i have this error when test:

    Error report information Type: unhandled exception File: https://editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js, line 98, col 53 Message: Uncaught TypeError: H9a.oAc is not a constructor Stack: TypeError: H9a.oAc is not a constructor at d.FHb (https://editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js:98:53) at https://editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js:93:458 at https://editor.construct.net/r273/main.js:1678:100 Construct 3 version: r273 URL: https://editor.construct.net/r273/ Date: Sun Nov 28 2021 00:05:21 GMT+0100 (Ora standard dell’Europa centrale) Uptime: 10.9 s Platform information Browser: Chrome Browser version: 96.0.4664.45 Browser engine: Chromium Context: browser Operating system: Windows Operating system version: 10 Device type: desktop Device pixel ratio: 1.25 Logical CPU cores: 4 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.45 Safari/537.36 C3 release: r273 (beta) Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. (Intel) Renderer: ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11- Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

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  • Great now work, but only edge no chrome, solved thank you

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