How big can I make a game?

  • Hi, I want to build a large game with about 20 levels. Each being about 20000 width. Platform type game. It's going to need alot of code. If I write events in a clean way. Will it be possible? Thanks

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  • It depends on the platform.

    Desktop, sure.

    Mobile, webgame, not so much.

    It depends on the assets more than anything else.

  • Really? Is it very limited on mobile? That was my plan :-/

  • You'll have to research that for yourself.

    Typically the smaller the size of the download the more likely people are to download it.

    Nobody is going to install a game from an unknown developer if its got a large size download.

  • You have the same idea I envision my game. A platform with a lot of puzzles. I just need to make the game art lol. Although Construct 2 was limited for mobile, they totally remade the new runtime from scratch, making it way faster. So you might as well be able to make the game run well for mobile. Keep in mind that the phone hardware counts. So a PearPhone or Planet S would be able to run well.

  • I think this is possible. You can dynamicly load and unload all graphics and sounds/music.

    construct3.ideas.aha.io/ideas/C3-I-111

    construct.net/make-games/releases/beta/r117-2

    New memory management feature for C3 runtime: control which objects/layouts are loaded and unloaded from memory

  • It certainly is possible with a lot of optimization, I had some really graphically heavy games with self-made real-time shadows with a 100 000x 100 000 layout size, basically, open world, run at 60 FPS on mobile. It's about you debugging the things that make your game unnecessarily slow.

    I recommend reading this, you should know it if you plan on taking on something big:

    scirra.com/manual/134/performance-tips

  • Hi buddy, well done on the game. Sounds good. Is it on Android? I will check that article out! Thanks

  • I think this is possible. You can dynamicly load and unload all graphics and sounds/music.

    https://construct3.ideas.aha.io/ideas/C3-I-111

    https://www.construct.net/de/make-games/releases/beta/r117-2

    > New memory management feature for C3 runtime: control which objects/layouts are loaded and unloaded from memory

    Thanks buddy, it's quite hard to optimise it!

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