Is it actually impossible to make beta releases backwards compatible with stable builds? I just want to know if there's a way to add all of the new features and bug fixes in such a way that we don't lock our games in beta versions that a third-party plugin(s) can break on install.
Maybe just disabling our events/actions that were only possible in later versions (wouldn't that just be a state-change for that particular event/action block)? That way we can just make note of what's been disabled and work back around it in stable without the plugins (that we added to the beta build) that broke our save.
I'm sincerely asking if this is reasonable, because I'm not a software engineer (yet) and I have no clue what to do with my game save until somebody helps me fix whatever I broke by installing a set of plugins (Construct Master Collection for $100) and then promptly having to uninstall them one-by-one when my game save broke. Still can't get the save to load even after uninstalling them.