I've never knew which approach to take in order to achieve the best performance when it comes to animated VFX object. Should I use one single object holding all vfx animations or several objects for each one?
I believe that when you create an object, all animations are loaded in memory, so creating a bunch of these objects unnecessarily holding all animations could take too much memory, but I don't know if it's true.
Basically, the question is: create the vfx object holding all animations in the game and setting its animation accordingly, or creating the spcefic object with that animation only?
In my opinion 100 objects holding all animations in the game have a worst performance than 100 objects holding its own animation only but I'm not sure.