So Ashley I know you've been saying that Google should fix Android to have lower latency. It seems they have
android-developers.googleblog.com/2021/03/an-update-on-androids-audio-latency.html
And it's evident in apps like Real Guitar on Android, where sounds play immediately after a touch event. On the same mid range phone, a simple construct 3 test apk produces 0.3 to 0.4 seconds of latency between touch and sound played. That's such a long delay, you can definitely hear and feel it.
However, even google seem to be recommending an open source library called oboe.
developer.android.com/games/sdk/oboe/update-build-settings
Is there a way to use this in c3?
Since my device and Android can perform with next to 0 audio latency (see Real Guitar), doesn't that mean that Construct 3 is lagging behind the times? We can't blame it on Android or the devices any more.
Thank for reading