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When an object wraps around, it kind of goes off screen first then wraps around.
Here you can see that the object is partly outside. Is there a way to change that?
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Use a separate identical sprite that you position manually.
So say the screen width is 640
player.x < 320
--- clone: set position to (player.y, player.x+640)
--- clone: set position to (player.y, player.x-640)
That's very creative thank you.
The other issue though is if you have a block on the other side. you actually of off-screen first and it just looks a little weird. It would be better to do this automatically.
It would be better to have the sprite not go offscreen before wrapping.
You're probably better off just duplicating obstacles off screen to handle that.