reynslagdev I have set up a handful of games for export on iOS. It's been a pretty straightforward experience for what is ready (gamecenter, iap, and admob are all non-functional at the moment). The most important things to keep in mind is once you import to xcode, you need to remove the developer cert and re-add it (can be done right away), changing the device to generic, and turning on gamecenter (plus others if you have them).
After that you can archive the game and upload it to the developer itunes connect area, and make available for testing (there is a small delay from uploading the archive to being available for testing, but most times it's under five minutes).
Is that what you are looking for?