I'm not sure if anyone has ever requested this or not, but working on large event sheets, I often find myself needing to check some different part of my code (maybe some 50 lines away from what I'm working on right now), and I'm forced to:
- scroll down
- look for it
- check whatever I need to check
- scroll up
- and look for the section I was working on.
On big event sheets this becomes pretty tiring and time consuming.
Using groups doesn't help a lot because it still requires you to scroll up and down, and often open and collapse those groups. They offer organization, but not navigation ease.
In UE5 for example, when you collapse some code into a function or macro, you can open them in a separate tab, and that allows you to quickly go back and forth between the main code and the function, without needing to scrollll down, and then scrollll up. This makes eventing super fast.
It's just an example, of course this would be difficult to implement in Construct 3, but I think the solution could be rather much simpler: Allow the user to open duplicates of the same event sheet.
This would allow users to place the same event sheet side-by-side but in different sections of the code. That way, we could have a window focused on what we're working on and another showing the code we need to reference (both from the same sheet).
Wondering if this would be a possibility.