About AI

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From the Asset Store
AI for enemies in style of a well known blue robot guy.
  • I recently played Skyrim with Mantella AI Mod and was intrigued to learn about the application of AI in Construct3..

    Has anyone here tried to use AI in their games or projects? Did you use any API for this, does Construct3 have tools or plans for this?

    Please share your experiences, I would love to hear them.

  • Mostly useless. An aggregation tool that dresses up search results in an approximation that's just good enough so that if you don't have any idea about the subject you're asking about or generating, could possibly fool you into thinking you got a reasonable result.

    As far as code goes, from the perspective of ignorance, it looks amazing, but if you are familiar with the topic at all...

  • I saw a video where they could make very basic games with ChatGPT style prompts.

    And so it'll very likely be possible to make more eleborate games in the years or decades to come, through just simple communication with AI.

  • Buildbox officially incorporating AI to their engine so I suggest you try it to directly make good use of AI. But in Construct what makes sense is real practical with real example project/demo to learn with.

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  • I recently played Skyrim with Mantella AI Mod and was intrigued to learn about the application of AI in Construct3..

    Has anyone here tried to use AI in their games or projects? Did you use any API for this, does Construct3 have tools or plans for this? For example, I’ve used Overchat AI to generate dynamic in-game dialogue and branching narratives. It’s surprisingly easy to plug into Construct3 using Web Requests — you send the prompt, get back structured text, and then use that to control NPC behavior or quest responses. Super helpful for creating immersive experiences without hardcoding tons of options.

    Please share your experiences, I would love to hear them.

    Yeah, I’ve experimented a bit with AI in Construct 3, although it's definitely more limited compared to engines like Unity or Unreal when it comes to native AI support.

    What I’ve done so far mostly involves integrating external APIs — for example, using Web Requests to interact with simple AI endpoints (like chatbots or procedural text generators). Construct 3 doesn’t yet have built-in machine learning tools, but it’s flexible enough to let you connect to third-party services if you’re comfortable working with JavaScript and JSON responses.

    For gameplay AI (like pathfinding or basic decision-making), Construct 3’s event system is surprisingly capable. You can create state machines, enemy patrol logic, or even simple dialogue trees without external tools. But if you're thinking about more advanced stuff like dynamic storytelling, procedural generation, or behavior trees driven by large AI models — that usually requires a backend or server-side processing.

    Curious to hear what others have tried too — especially if anyone’s explored Mantella-like behavior systems in 2D projects.

  • Are you talking about using AI to help develop and code your game, or AI inside the game being played to control character behaviours and things?

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