So I am using a 3D plugin made by Mikal, and importing my 3d object worked fine, however when I add the texture in it doesn't look right and am not sure what am supposed to do about it. Did anyone use this plugin and upload any 3d object you made in Maya with a specific texture and it worked? If so please tell me how would really appreciate it
Did you the embed texture in the gltf / glb file?
Did you try your gltf / glb model in sandbox.babylonjs.com Does the texture appear correctly there?
If it looks correct in sandbox, can you share the gltf/glb file, so I can test?
Hi! Sorry for late reply and thank you for answering!
the model did work properly on that site
I never used this before so I don't know how to share the files :/ how do i do it?
Try using sendgb.com and send a link.
I sent a reply with the link but seems like this site doesn't like that, its been pending for hours.
Anywhere else I can send you this if you don't mind?
sendgb.com/upload trying to upload this again... hopefully it sends
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After a quick look, I think the materials are too complicated for 3DObject, 3DObject only supports simple diffuse textures.
Looking at the model it has transparent textures and PBR alpha blend, metallic roughness, etc. which 3DObject does not support.
One possibility is to bake your textures down to a diffuse texture. This can be done with different modeling tools like blender. There is a little description of this on the video on the itch site.
Thank you! will try it out <3