Hi, I’ve been trying out the new 3D lighting to achieve that kind of “global light” that we usually see in 3D platformers. In r498, I could get a good enough result using three lights, but when I opened the same test project in r499 with the new PBR lighting model, I’m getting some weird results. I’ve tried different light types and settings, but I can’t seem to replicate the lighting I was getting in r498.
I guess that, usually, in a 3D engine, that kind of “global light” should be achievable using a Directional Light. Any tips?
r498
r499