3D light: r498 vs r499

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  • Hi, I’ve been trying out the new 3D lighting to achieve that kind of “global light” that we usually see in 3D platformers. In r498, I could get a good enough result using three lights, but when I opened the same test project in r499 with the new PBR lighting model, I’m getting some weird results. I’ve tried different light types and settings, but I can’t seem to replicate the lighting I was getting in r498.

    I guess that, usually, in a 3D engine, that kind of “global light” should be achievable using a Directional Light. Any tips?

    r498

    r499

  • I think there's a bug in 499 new PBR light version with the shadows. We'll see if it gets resolved next beta.

    For now you can turn up the transmissive material to 100% to resolve the black areas.

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  • I think there's a bug in 499 new PBR light version with the shadows. We'll see if it gets resolved next beta.

    For now you can turn up the transmissive material to 100% to resolve the black areas.

    Yup, the “transmissiveness material" to 100% fixed it. Thanks.

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