A quick question rexrainbow:
I made a real time multiplayer game using your plugins, a kind of "bust a move" clone for two players. Sometimes I experience a weird behavior, when one function is called by both players at the same time, there's a tiny async, when it happens and the game breaks. I don't know may be my code is buggy or it is the the way a sync-function plugin is implemented. I assume it is implemented like a queue. Does it make sense if I make two separate functions for each player, in order to solve this?